tag:blogger.com,1999:blog-14824309864799993972024-03-05T09:25:42.091-08:00VLightsbrianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-1482430986479999397.post-50480970168528192182016-09-19T15:02:00.000-07:002016-09-19T15:02:00.178-07:00VFog has been deprecatedAfter supporting vfog for a long time the package has been deprecated. If you have purchased a copy you can still contact me anytime for support.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-51269559830589923822016-04-14T06:43:00.000-07:002016-04-14T06:43:13.512-07:00Scene Selection bugIf you have shadow mapping enabled on vlights it will make objects hard to pick in the scene because of the new way unity handles depth picking a patch is coming soon.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-13159880666424472042016-04-07T05:53:00.000-07:002016-04-07T05:53:05.269-07:001.2.4 hot patch comingSorry a bug in the light fall off cone is in 1.2.4. A new patch has been submitted today. If you need a quicker fix please contact me.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-88323954866145399782015-06-12T15:11:00.001-07:002015-06-12T15:11:04.165-07:001.2.01.2.0 has been released with numerous improvements.<br />
<br />
Updates:<div>
<br /><ul>
<li>New volumetric area added. With distance field shapes and 3D texture support.</li>
<li>Light falloff and colour can now be adjusted with gradients and curves.</li>
<li>Shadow maps can now be baked to improve performance.</li>
<li>Complete redo of editor using property drawers</li>
<li>Dithered sampling to improve quality without post effects.</li>
</ul>
<br />
<div>
<br />
Volumetric areas. Create smoke and clouds and fly through them.<br />
<br /></div>
<div>
<br /></div>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeBz6hInbTELvMDTuOBR4DiS0KVTM2f2rq3RT0NNOd8jOBXtnQUfmKRLKjVBsiACN6s43ldhWYi-b3EgW8fpRwRo65EP1C19ulC4ibC19Zv_5ewM9VklUlxKvtazHS9EWwLGD8n8Hsa8kj/s1600/Screen+Shot+2015-05-28+at+11.10.35+pm.png"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeBz6hInbTELvMDTuOBR4DiS0KVTM2f2rq3RT0NNOd8jOBXtnQUfmKRLKjVBsiACN6s43ldhWYi-b3EgW8fpRwRo65EP1C19ulC4ibC19Zv_5ewM9VklUlxKvtazHS9EWwLGD8n8Hsa8kj/s320/Screen+Shot+2015-05-28+at+11.10.35+pm.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsDE0DcyjJHdBsqQMq7q6S-lpF1Bc1efJ_BasxPGkQnzsTs_SY6WzkgOWcJpFM7e7F_-IIJ77nDs-gLsAoJUirf3PvZZvJVKLA_xhiByHGMVIa96coH5YEU7NYjjptk4hoUdBHAZSogoZ-/s1600/Screen+Shot+2015-05-31+at+10.24.20+pm.png"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsDE0DcyjJHdBsqQMq7q6S-lpF1Bc1efJ_BasxPGkQnzsTs_SY6WzkgOWcJpFM7e7F_-IIJ77nDs-gLsAoJUirf3PvZZvJVKLA_xhiByHGMVIa96coH5YEU7NYjjptk4hoUdBHAZSogoZ-/s320/Screen+Shot+2015-05-31+at+10.24.20+pm.png" width="320" /></a></div>
<div>
<br />
Adjust light falloff and colours using curves to create fantastic looking lights. In addition to that falloff curves improve performance.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWEj3d0i3C72epo8CR_VYXkhjPl0wQn9f7nxqqiPf432Ys7mlQaTl8piBMmtp9boq-tuh4ERmAvhaV-HLjPmJ7OME9aaO8E5PpiQWup7wkxuUfIJnDGnTqvcYEfAp-Tqj3ky2-GY26JijW/s1600/Screen+Shot+2015-05-31+at+10.20.37+pm.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWEj3d0i3C72epo8CR_VYXkhjPl0wQn9f7nxqqiPf432Ys7mlQaTl8piBMmtp9boq-tuh4ERmAvhaV-HLjPmJ7OME9aaO8E5PpiQWup7wkxuUfIJnDGnTqvcYEfAp-Tqj3ky2-GY26JijW/s320/Screen+Shot+2015-05-31+at+10.20.37+pm.png" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsSB3tcjw3cW7JKwRIdSIdcirica29crydL8zGkdHTl1M6NfHgZbNkTej_XmAsoWmvF4BnhdHwcXTIBgCakxF4hv_zLamsQ2bm34q5xCyqOuvxhyOaXvIUn9j8CYK7w4HnnjewGRBKLig/s1600/Screen+Shot+2015-05-28+at+11.04.24+pm.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsSB3tcjw3cW7JKwRIdSIdcirica29crydL8zGkdHTl1M6NfHgZbNkTej_XmAsoWmvF4BnhdHwcXTIBgCakxF4hv_zLamsQ2bm34q5xCyqOuvxhyOaXvIUn9j8CYK7w4HnnjewGRBKLig/s320/Screen+Shot+2015-05-28+at+11.04.24+pm.png" width="320" /></a><br />
<div>
<div>
<br /></div>
<div>
Smooth out lights using random dithered sampling.</div>
<div>
<span style="color: black;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwjLJMZVnNtmm42QEZzzVSEygkQ_eNK2H27D9EMm-m4XS-IRPgPdHwIMr9JqVWRLjURMQax5zlxBfHHh5fHgRYwkpKz3e7J_EajtkAesvh5nss8_6FdQ9oODARtC7r0yEZTlYwAKf4pYP/s1600/Screen+Shot+2015-05-31+at+10.22.21+pm.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwjLJMZVnNtmm42QEZzzVSEygkQ_eNK2H27D9EMm-m4XS-IRPgPdHwIMr9JqVWRLjURMQax5zlxBfHHh5fHgRYwkpKz3e7J_EajtkAesvh5nss8_6FdQ9oODARtC7r0yEZTlYwAKf4pYP/s320/Screen+Shot+2015-05-31+at+10.22.21+pm.png" width="317" /></a></div>
<div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Upcoming 1.2.1 and future features<br />
<br />
- World Space Noise<br />
- Orthographic light sources. Think of windows emitting volumetric light.<br />
- Bilateral filtering to improve edges when blurring</div>
</div>
</div>
</div>
<div>
<br /></div>
brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-81248544116737060952015-06-01T06:01:00.000-07:002015-06-01T13:26:13.459-07:00V-Lights on sale now for 24hrs 60% off<div class="separator" style="clear: both; text-align: left;">
V-Lights is now on <b><a href="https://www.assetstore.unity3d.com/en/#!/content/2037"><span style="color: red;">SALE</span></a> </b>for 60% off in the asset store. Version <a href="http://vlights-system.blogspot.com.au/2015/05/v-lights-on-sale-soon-for-24hrs-v.html"><span style="color: red;"><b>1.2.0</b></span></a> will also be released soon with plenty new features and fixes.</div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<b><span style="color: #cccccc;">All features work on Unity 5 Personal. Only pro is needed for Unity 4.0.</span></b></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/VQqsxvoQVS8/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/VQqsxvoQVS8?feature=player_embedded" width="320"></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/3UqWQXsNib0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/3UqWQXsNib0?feature=player_embedded" width="320"></iframe></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeXZd8HdaxcVmhUsbqtCMCbefzPU_Ax4Is2CuQ6rS4765xXkEjSxQJhM2Ic4fXWuLuPKQklLhZsJKcaEA6aG_qxa3asA6zLlenHZ8Rmba4LqP_pUFfK2p5lhEf5NPKmERWQEk7WQCe169V/s1600/demo1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeXZd8HdaxcVmhUsbqtCMCbefzPU_Ax4Is2CuQ6rS4765xXkEjSxQJhM2Ic4fXWuLuPKQklLhZsJKcaEA6aG_qxa3asA6zLlenHZ8Rmba4LqP_pUFfK2p5lhEf5NPKmERWQEk7WQCe169V/s320/demo1.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioA86wzhSBgqVA5rTghEY2Ij3mTEyHlVK_DiK2uc1ry-FBHtWVbeE0mA_oySsQrjXEqC86e7B2JNBvoHxGqEiMdXFIv0xN3D8NwA5r57E0QEIHHHbSirk6RUopeVGekWGWS3kizQs0hDJT/s1600/demo2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioA86wzhSBgqVA5rTghEY2Ij3mTEyHlVK_DiK2uc1ry-FBHtWVbeE0mA_oySsQrjXEqC86e7B2JNBvoHxGqEiMdXFIv0xN3D8NwA5r57E0QEIHHHbSirk6RUopeVGekWGWS3kizQs0hDJT/s320/demo2.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ6U266XlOKYpZm9f3rdpmOfqUmSeK2BtDksJjJx0IiJJSy32CpztX9BUxkjulOW4tPeTgIMcv64hQ54nmmgdZ72l4A9evo2G1tiT6Gmm2v5VHen2FDsoYNse6NW7KDcLSBjrIhR77vgu8/s1600/ssshot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ6U266XlOKYpZm9f3rdpmOfqUmSeK2BtDksJjJx0IiJJSy32CpztX9BUxkjulOW4tPeTgIMcv64hQ54nmmgdZ72l4A9evo2G1tiT6Gmm2v5VHen2FDsoYNse6NW7KDcLSBjrIhR77vgu8/s320/ssshot.png" width="320" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH2bnluwdGpwcdFV8zVqbCQMVY9K92MG1Ka6e4muQmScHOCDQyyF943UnmeDP-Cdg9hckZIbbzJeJyF8Rj5rDDWtg7_RxqRNq78LbSbtCNVcnlCoVed2rx1OrL2_szCo2-StDNDnTr_ltf/s1600/Screen+Shot+2015-06-01+at+7.22.58+am.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH2bnluwdGpwcdFV8zVqbCQMVY9K92MG1Ka6e4muQmScHOCDQyyF943UnmeDP-Cdg9hckZIbbzJeJyF8Rj5rDDWtg7_RxqRNq78LbSbtCNVcnlCoVed2rx1OrL2_szCo2-StDNDnTr_ltf/s320/Screen+Shot+2015-06-01+at+7.22.58+am.png" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: left;">
<br /></div>
<br />brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-50442764512708271672015-05-31T05:35:00.001-07:002015-05-31T05:38:53.260-07:00V-Lights on sale June 1st for 24hrs. V-Lights 2.0 coming soon.V-Lights will be on sale 60% off!<br />
<br />
Also, new features of version 2.0 coming soon for all V-Light users.<br />
<div>
<br />
Featuring volumetric areas. Create smoke and clouds and fly through them.</div>
<div>
<br /></div>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeBz6hInbTELvMDTuOBR4DiS0KVTM2f2rq3RT0NNOd8jOBXtnQUfmKRLKjVBsiACN6s43ldhWYi-b3EgW8fpRwRo65EP1C19ulC4ibC19Zv_5ewM9VklUlxKvtazHS9EWwLGD8n8Hsa8kj/s1600/Screen+Shot+2015-05-28+at+11.10.35+pm.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeBz6hInbTELvMDTuOBR4DiS0KVTM2f2rq3RT0NNOd8jOBXtnQUfmKRLKjVBsiACN6s43ldhWYi-b3EgW8fpRwRo65EP1C19ulC4ibC19Zv_5ewM9VklUlxKvtazHS9EWwLGD8n8Hsa8kj/s320/Screen+Shot+2015-05-28+at+11.10.35+pm.png" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsDE0DcyjJHdBsqQMq7q6S-lpF1Bc1efJ_BasxPGkQnzsTs_SY6WzkgOWcJpFM7e7F_-IIJ77nDs-gLsAoJUirf3PvZZvJVKLA_xhiByHGMVIa96coH5YEU7NYjjptk4hoUdBHAZSogoZ-/s1600/Screen+Shot+2015-05-31+at+10.24.20+pm.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsDE0DcyjJHdBsqQMq7q6S-lpF1Bc1efJ_BasxPGkQnzsTs_SY6WzkgOWcJpFM7e7F_-IIJ77nDs-gLsAoJUirf3PvZZvJVKLA_xhiByHGMVIa96coH5YEU7NYjjptk4hoUdBHAZSogoZ-/s320/Screen+Shot+2015-05-31+at+10.24.20+pm.png" /></a></div>
<div>
<br />
<br />
Adjust light falloff and colours using curves to create fantastic looking lights.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWEj3d0i3C72epo8CR_VYXkhjPl0wQn9f7nxqqiPf432Ys7mlQaTl8piBMmtp9boq-tuh4ERmAvhaV-HLjPmJ7OME9aaO8E5PpiQWup7wkxuUfIJnDGnTqvcYEfAp-Tqj3ky2-GY26JijW/s1600/Screen+Shot+2015-05-31+at+10.20.37+pm.png"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWEj3d0i3C72epo8CR_VYXkhjPl0wQn9f7nxqqiPf432Ys7mlQaTl8piBMmtp9boq-tuh4ERmAvhaV-HLjPmJ7OME9aaO8E5PpiQWup7wkxuUfIJnDGnTqvcYEfAp-Tqj3ky2-GY26JijW/s320/Screen+Shot+2015-05-31+at+10.20.37+pm.png" /></a> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsSB3tcjw3cW7JKwRIdSIdcirica29crydL8zGkdHTl1M6NfHgZbNkTej_XmAsoWmvF4BnhdHwcXTIBgCakxF4hv_zLamsQ2bm34q5xCyqOuvxhyOaXvIUn9j8CYK7w4HnnjewGRBKLig/s1600/Screen+Shot+2015-05-28+at+11.04.24+pm.png" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsSB3tcjw3cW7JKwRIdSIdcirica29crydL8zGkdHTl1M6NfHgZbNkTej_XmAsoWmvF4BnhdHwcXTIBgCakxF4hv_zLamsQ2bm34q5xCyqOuvxhyOaXvIUn9j8CYK7w4HnnjewGRBKLig/s320/Screen+Shot+2015-05-28+at+11.04.24+pm.png" width="320" /></a><br />
<div>
<div>
<br /></div>
<div>
Smooth out lights using random dithered sampling.</div>
<div>
<span style="color: black;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwjLJMZVnNtmm42QEZzzVSEygkQ_eNK2H27D9EMm-m4XS-IRPgPdHwIMr9JqVWRLjURMQax5zlxBfHHh5fHgRYwkpKz3e7J_EajtkAesvh5nss8_6FdQ9oODARtC7r0yEZTlYwAKf4pYP/s1600/Screen+Shot+2015-05-31+at+10.22.21+pm.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvwjLJMZVnNtmm42QEZzzVSEygkQ_eNK2H27D9EMm-m4XS-IRPgPdHwIMr9JqVWRLjURMQax5zlxBfHHh5fHgRYwkpKz3e7J_EajtkAesvh5nss8_6FdQ9oODARtC7r0yEZTlYwAKf4pYP/s320/Screen+Shot+2015-05-31+at+10.22.21+pm.png" width="317" /></a></div>
<div>
<br />
<br />
<br />
<br />
<br />
<span id="goog_1462803091"></span></div>
</div>
</div>
brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-40391392736957046122015-04-29T14:23:00.002-07:002015-04-29T14:23:27.580-07:00V-Light realtime shadow fixIf realtime shadowed v-lights are not working please add a layer in your project called "<b>vlight</b>" this is also required for the post effects.<br />
<br />
I'm working to see if I need this for shadows and may remove the requirement later.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-77122514371216056002015-03-03T12:09:00.000-08:002015-03-03T12:09:38.680-08:00Unity 5 PatchA unity 5 patch has been submitted. If you need it earlier please send your invoice number and I will forward you the package.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-36525472818272601002014-08-30T22:47:00.003-07:002014-08-30T22:49:15.691-07:00New web player demosWith the latest version of the Unity web player my old demos have ceased to functions so I've updated the page with some new demos.<br />
<br />
<a href="http://vlights-system.blogspot.com.au/p/demos.html">Demos</a>brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-66039951869127159352014-05-28T14:57:00.003-07:002014-05-28T15:14:42.536-07:00Unity 4.5 fix<br />
<br />
Looks like there is a bug with unity 4.5 and include files a patch has been submitted.<br />
<br />
To fix it yourself modify<br />
<br />
<br />
<b>VolumeLight.shader line 74</b><br />
<br />
from<br />
<b><span style="font-family: Courier New, Courier, monospace;">#include "/../VLightHelper.cginc"</span></b><br />
to<br />
<b><span style="font-family: Courier New, Courier, monospace;">#include "../VLightHelper.cginc"</span></b><br />
<br />
<br />
<b>VolumeLightPoint.shader line 56</b><br />
<br />
from<br />
<b><span style="font-family: Courier New, Courier, monospace;">#include "/../VLightHelperPoint.cginc"</span></b><br />
to<br />
<b><span style="font-family: Courier New, Courier, monospace;">#include "../VLightHelperPoint.cginc"</span></b>brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-14085541254224480232014-05-25T07:39:00.000-07:002014-05-25T07:39:26.335-07:00V-Lights 24 Hour SaleV-Lights is on sale for 24 hours today. If you have any problems integrating v-lights into your game please contact me at brianvlights at gmail dot com.<br />
<br />
Upcoming features<br />
- Android / iOS support<br />
- Orthographic projected lights<br />
- Raymarched voluemtric litghts.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-12597569818929530622013-09-29T00:55:00.001-07:002013-09-29T00:56:41.030-07:00Crash bug and memory leak fixA new crash bug has been introduced in Unity 4.2. I've resubmitted a new version with a hotfix, once that gets sorted out I will revert the v-lights back to normal. Thanks for everyone's patience. If you have purchased v-lights and are experiencing these bugs please email me at<b> brianvlights at gmail dot com </b>and I can provide you with the patch sooner.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-36458081384675966222013-07-25T05:34:00.000-07:002013-08-01T02:41:11.653-07:00<h2>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">
1.1.13 V-Lights coming out soon.</span></h2>
<div class="p1">
<span style="color: red; font-family: Arial, Helvetica, sans-serif;"><b>IF UPGRADING PLEASE REMOVE THE OLD VOLUMELIGHTEDITOR.CS SCRIPT OR YOU WILL GET A COMPILER ERROR.</b></span></div>
<div class="p2">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">Updates</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">25/7/2013 </span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Cleaned up the material properties. </span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-All shaders now use a version 2 of the shader. </span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-This should automatically switch if you are upgrading.</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Fixed some null reference exceptions when upgrading.</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Fixed deferred rendering flag again:(</span></div>
<div class="p2">
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">18/7/2013 This is a major update so I suggest backing up your project before upgrading.</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Option to turn off wireframe</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Improved blur using horizontal/vertical guassian blur. Blur steps are now in texel sizes</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Gave option to only use blur and not interleaved sampling</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Removed manual depth buffer</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-All shaders are now only 2.0</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Cleaned up vlight editor</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-All parameters except texture settings are done on the script</span></div>
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Multi-editing is supported. Light manager editor is deprecated</span></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div class="p1">
<span style="font-family: Arial, Helvetica, sans-serif;">-Lights can now be prefabs</span></div>
brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com3tag:blogger.com,1999:blog-1482430986479999397.post-61395631540000706032013-03-14T17:08:00.003-07:002013-03-14T17:08:49.436-07:00Unity 4.1 fix coming soonIf you are having trouble with unity 4.1 there is a fix coming along soon. Thanks for your patience.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com2tag:blogger.com,1999:blog-1482430986479999397.post-87670450072832279222012-02-15T13:29:00.001-08:002012-02-15T13:29:32.988-08:00If you are having any compatibility problems with Unity 3.5 beta please contact me.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com3tag:blogger.com,1999:blog-1482430986479999397.post-68481869858158747392011-10-14T20:09:00.001-07:002011-10-26T01:04:10.192-07:00Dissapearing lights Frustrum FixFor those having overactive culling of your lights here is a
temporary script to fix it. Just create a new file called
<b>ExpandRenderBox.cs</b> and copy paste this code in. Add this to your lights.<br />
Edit: Fixed a semicolon.<br />
<br />
<br />
<div style="font-family: "Courier New",Courier,monospace;">
<br />
using UnityEngine;<br />
public class ExpandRenderBox : MonoBehaviour {</div>
<div style="font-family: "Courier New",Courier,monospace;">
<br /></div>
<div style="font-family: "Courier New",Courier,monospace;">
public float boundSize = 1000;</div>
<div style="font-family: "Courier New",Courier,monospace;">
<br /></div>
<div style="font-family: "Courier New",Courier,monospace;">
private void Start () {</div>
<div style="font-family: "Courier New",Courier,monospace;">
Mesh mesh = GetComponent<MeshFilter>().mesh;</div>
<div style="font-family: "Courier New",Courier,monospace;">
<br /></div>
<div id=":m7" style="font-family: "Courier New",Courier,monospace;">
<br />
Vector3[] verts = mesh.vertices;<br />
int origCount = mesh.vertexCount;<br />
System.Array.Resize<Vector3>(<wbr></wbr>ref verts, origCount + 2);<br />
<br />
Bounds bound = new Bounds(Vector3.zero, Vector3.one * boundSize);<br />
<br />
verts[origCount] = bound.min;<br />
verts[origCount + 1] = bound.max;<br />
<br />
mesh.vertices = verts;<br />
mesh.RecalculateBounds();<br />
<br />
Destroy(this);<br />
}<br />
<br />
private void OnDrawGizmos()<br />
{<br />
Gizmos.DrawWireCube(transform.<wbr></wbr>position, Vector3.one * boundSize);<br />
<div>
<div class="im">
}<br />
}</div>
</div>
</div>
<br />
<br />brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com0tag:blogger.com,1999:blog-1482430986479999397.post-14641116030993497022011-09-26T06:48:00.000-07:002011-09-26T14:01:18.176-07:00Initial ReleaseFirst release of V-Lights is out on the asset store!brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com2tag:blogger.com,1999:blog-1482430986479999397.post-9995496790804783852011-09-15T04:40:00.000-07:002011-09-26T06:09:16.354-07:00V-Lights System<span style="font-style: italic;">VLights</span> volumetric light system allows you to have true volumetric lights that can have shadows, animated noise, color patterns and much more in Unity3D.brianhttp://www.blogger.com/profile/01307715158552218073noreply@blogger.com2