Monday, 19 September 2016
VFog has been deprecated
After supporting vfog for a long time the package has been deprecated. If you have purchased a copy you can still contact me anytime for support.
Thursday, 14 April 2016
Scene Selection bug
If you have shadow mapping enabled on vlights it will make objects hard to pick in the scene because of the new way unity handles depth picking a patch is coming soon.
Thursday, 7 April 2016
1.2.4 hot patch coming
Sorry a bug in the light fall off cone is in 1.2.4. A new patch has been submitted today. If you need a quicker fix please contact me.
Friday, 12 June 2015
1.2.0
1.2.0 has been released with numerous improvements.
Updates:
Volumetric areas. Create smoke and clouds and fly through them.
Updates:
- New volumetric area added. With distance field shapes and 3D texture support.
- Light falloff and colour can now be adjusted with gradients and curves.
- Shadow maps can now be baked to improve performance.
- Complete redo of editor using property drawers
- Dithered sampling to improve quality without post effects.
Volumetric areas. Create smoke and clouds and fly through them.
Monday, 1 June 2015
V-Lights on sale now for 24hrs 60% off
Sunday, 31 May 2015
V-Lights on sale June 1st for 24hrs. V-Lights 2.0 coming soon.
V-Lights will be on sale 60% off!
Also, new features of version 2.0 coming soon for all V-Light users.
Featuring volumetric areas. Create smoke and clouds and fly through them.
Also, new features of version 2.0 coming soon for all V-Light users.
Featuring volumetric areas. Create smoke and clouds and fly through them.
Wednesday, 29 April 2015
V-Light realtime shadow fix
If realtime shadowed v-lights are not working please add a layer in your project called "vlight" this is also required for the post effects.
I'm working to see if I need this for shadows and may remove the requirement later.
I'm working to see if I need this for shadows and may remove the requirement later.
Tuesday, 3 March 2015
Unity 5 Patch
A unity 5 patch has been submitted. If you need it earlier please send your invoice number and I will forward you the package.
Saturday, 30 August 2014
New web player demos
With the latest version of the Unity web player my old demos have ceased to functions so I've updated the page with some new demos.
Demos
Demos
Wednesday, 28 May 2014
Unity 4.5 fix
Looks like there is a bug with unity 4.5 and include files a patch has been submitted.
To fix it yourself modify
VolumeLight.shader line 74
from
#include "/../VLightHelper.cginc"
to
#include "../VLightHelper.cginc"
VolumeLightPoint.shader line 56
from
#include "/../VLightHelperPoint.cginc"
to
#include "../VLightHelperPoint.cginc"
Sunday, 25 May 2014
V-Lights 24 Hour Sale
V-Lights is on sale for 24 hours today. If you have any problems integrating v-lights into your game please contact me at brianvlights at gmail dot com.
Upcoming features
- Android / iOS support
- Orthographic projected lights
- Raymarched voluemtric litghts.
Upcoming features
- Android / iOS support
- Orthographic projected lights
- Raymarched voluemtric litghts.
Sunday, 29 September 2013
Crash bug and memory leak fix
A new crash bug has been introduced in Unity 4.2. I've resubmitted a new version with a hotfix, once that gets sorted out I will revert the v-lights back to normal. Thanks for everyone's patience. If you have purchased v-lights and are experiencing these bugs please email me at brianvlights at gmail dot com and I can provide you with the patch sooner.
Thursday, 25 July 2013
1.1.13 V-Lights coming out soon.
IF UPGRADING PLEASE REMOVE THE OLD VOLUMELIGHTEDITOR.CS SCRIPT OR YOU WILL GET A COMPILER ERROR.
Updates
25/7/2013
-Cleaned up the material properties.
-All shaders now use a version 2 of the shader.
-This should automatically switch if you are upgrading.
-Fixed some null reference exceptions when upgrading.
-Fixed deferred rendering flag again:(
18/7/2013 This is a major update so I suggest backing up your project before upgrading.
-Option to turn off wireframe
-Improved blur using horizontal/vertical guassian blur. Blur steps are now in texel sizes
-Gave option to only use blur and not interleaved sampling
-Removed manual depth buffer
-All shaders are now only 2.0
-Cleaned up vlight editor
-All parameters except texture settings are done on the script
-Multi-editing is supported. Light manager editor is deprecated
-Lights can now be prefabs
Thursday, 14 March 2013
Unity 4.1 fix coming soon
If you are having trouble with unity 4.1 there is a fix coming along soon. Thanks for your patience.
Wednesday, 15 February 2012
Friday, 14 October 2011
Dissapearing lights Frustrum Fix
For those having overactive culling of your lights here is a
temporary script to fix it. Just create a new file called
ExpandRenderBox.cs and copy paste this code in. Add this to your lights.
Edit: Fixed a semicolon.
using UnityEngine;
public class ExpandRenderBox : MonoBehaviour {
Vector3[] verts = mesh.vertices;
int origCount = mesh.vertexCount;
System.Array.Resize<Vector3>( ref verts, origCount + 2);
Bounds bound = new Bounds(Vector3.zero, Vector3.one * boundSize);
verts[origCount] = bound.min;
verts[origCount + 1] = bound.max;
mesh.vertices = verts;
mesh.RecalculateBounds();
Destroy(this);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(transform. position, Vector3.one * boundSize);
Edit: Fixed a semicolon.
using UnityEngine;
public class ExpandRenderBox : MonoBehaviour {
public float boundSize = 1000;
private void Start () {
Mesh mesh = GetComponent<MeshFilter>().mesh;
Vector3[] verts = mesh.vertices;
int origCount = mesh.vertexCount;
System.Array.Resize<Vector3>(
Bounds bound = new Bounds(Vector3.zero, Vector3.one * boundSize);
verts[origCount] = bound.min;
verts[origCount + 1] = bound.max;
mesh.vertices = verts;
mesh.RecalculateBounds();
Destroy(this);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(transform.
}
}
}
Monday, 26 September 2011
Thursday, 15 September 2011
V-Lights System
VLights volumetric light system allows you to have true volumetric lights that can have shadows, animated noise, color patterns and much more in Unity3D.
Subscribe to:
Posts (Atom)








