Monday, 19 September 2016

VFog has been deprecated

After supporting vfog for a long time the package has been deprecated. If you have purchased a copy you can still contact me anytime for support.

Thursday, 14 April 2016

Scene Selection bug

If you have shadow mapping enabled on vlights it will make objects hard to pick in the scene because of the new way unity handles depth picking a patch is coming soon.

Thursday, 7 April 2016

1.2.4 hot patch coming

Sorry a bug in the light fall off cone is in 1.2.4. A new patch has been submitted today. If you need a quicker fix please contact me.

Friday, 12 June 2015

1.2.0

1.2.0 has been released with numerous improvements.

Updates:

  • New volumetric area added. With distance field shapes and 3D texture support.
  • Light falloff and colour can now be adjusted with gradients and curves.
  • Shadow maps can now be baked to improve performance.
  • Complete redo of editor using property drawers
  • Dithered sampling to improve quality without post effects.


Volumetric areas. Create smoke and clouds and fly through them.



Adjust light falloff and colours using curves to create fantastic looking lights. In addition to that falloff curves improve performance.

 

Smooth out lights using random dithered sampling.





















Upcoming 1.2.1 and future features

- World Space Noise
- Orthographic light sources. Think of windows emitting volumetric light.
- Bilateral filtering to improve edges when blurring

Monday, 1 June 2015

V-Lights on sale now for 24hrs 60% off

V-Lights is now on SALE for 60% off in the asset store. Version 1.2.0 will also be released soon with plenty new features and fixes.

All features work on Unity 5 Personal. Only pro is needed for Unity 4.0.






Sunday, 31 May 2015

V-Lights on sale June 1st for 24hrs. V-Lights 2.0 coming soon.

V-Lights will be on sale 60% off!

Also, new features of version 2.0 coming soon for all V-Light users.

Featuring volumetric areas. Create smoke and clouds and fly through them.



Adjust light falloff and colours using curves to create fantastic looking lights.

 

Smooth out lights using random dithered sampling.






Wednesday, 29 April 2015

V-Light realtime shadow fix

If realtime shadowed v-lights are not working please add a layer in your project called "vlight" this is also required for the post effects.

I'm working to see if I need this for shadows and may remove the requirement later.

Tuesday, 3 March 2015

Unity 5 Patch

A unity 5 patch has been submitted. If you need it earlier please send your invoice number and I will forward you the package.

Saturday, 30 August 2014

New web player demos

With the latest version of the Unity web player my old demos have ceased to functions so I've updated the page with some new demos.

Demos

Wednesday, 28 May 2014

Unity 4.5 fix



Looks like there is a bug with unity 4.5 and include files a patch has been submitted.

To fix it yourself modify


VolumeLight.shader line 74

from
#include "/../VLightHelper.cginc"
to
#include "../VLightHelper.cginc"


VolumeLightPoint.shader line 56

from
#include "/../VLightHelperPoint.cginc"
to
#include "../VLightHelperPoint.cginc"

Sunday, 25 May 2014

V-Lights 24 Hour Sale

V-Lights is on sale for 24 hours today. If you have any problems integrating v-lights into your game please contact me at brianvlights at gmail dot com.

Upcoming features
- Android / iOS support
- Orthographic projected lights
- Raymarched voluemtric litghts.

Sunday, 29 September 2013

Crash bug and memory leak fix

A new crash bug has been introduced in Unity 4.2. I've resubmitted a new version with a hotfix, once that gets sorted out I will revert the v-lights back to normal. Thanks for everyone's patience. If you have purchased v-lights and are experiencing these bugs please email me at brianvlights at gmail dot com and I can provide you with the patch sooner.

Thursday, 25 July 2013

1.1.13 V-Lights coming out soon.

IF UPGRADING PLEASE REMOVE THE OLD VOLUMELIGHTEDITOR.CS SCRIPT OR YOU WILL GET A COMPILER ERROR.

Updates
25/7/2013 
-Cleaned up the material properties. 
-All shaders now use a version 2 of the shader. 
-This should automatically switch if you are upgrading.
-Fixed some null reference exceptions when upgrading.
-Fixed deferred rendering flag again:(

18/7/2013 This is a major update so I suggest backing up your project before upgrading.
-Option to turn off wireframe
-Improved blur using horizontal/vertical guassian blur. Blur steps are now in texel sizes
-Gave option to only use blur and not interleaved sampling
-Removed manual depth buffer
-All shaders are now only 2.0
-Cleaned up vlight editor
-All parameters except texture settings are done on the script
-Multi-editing is supported. Light manager editor is deprecated


-Lights can now be prefabs

Thursday, 14 March 2013

Unity 4.1 fix coming soon

If you are having trouble with unity 4.1 there is a fix coming along soon. Thanks for your patience.

Wednesday, 15 February 2012

If you are having any compatibility problems with Unity 3.5 beta please contact me.

Friday, 14 October 2011

Dissapearing lights Frustrum Fix

For those having overactive culling of your lights here is a temporary script to fix it. Just create a new file called ExpandRenderBox.cs and copy paste this code in. Add this to your lights.
Edit: Fixed a semicolon.



using UnityEngine;
public class ExpandRenderBox : MonoBehaviour {

    public float boundSize = 1000;

    private void Start () {
        Mesh mesh = GetComponent<MeshFilter>().mesh;


        Vector3[] verts = mesh.vertices;
        int origCount = mesh.vertexCount;
        System.Array.Resize<Vector3>(ref verts, origCount + 2);

        Bounds bound = new Bounds(Vector3.zero, Vector3.one * boundSize);

        verts[origCount] = bound.min;
        verts[origCount + 1] = bound.max;

        mesh.vertices = verts;
        mesh.RecalculateBounds();

        Destroy(this);
    }

    private void OnDrawGizmos()
    {
        Gizmos.DrawWireCube(transform.position, Vector3.one * boundSize);
    }
}


Monday, 26 September 2011

Thursday, 15 September 2011

V-Lights System

VLights volumetric light system allows you to have true volumetric lights that can have shadows, animated noise, color patterns and much more in Unity3D.