If realtime shadowed v-lights are not working please add a layer in your project called "vlight" this is also required for the post effects.
I'm working to see if I need this for shadows and may remove the requirement later.
Wednesday, 29 April 2015
Tuesday, 3 March 2015
Unity 5 Patch
A unity 5 patch has been submitted. If you need it earlier please send your invoice number and I will forward you the package.
Saturday, 30 August 2014
New web player demos
With the latest version of the Unity web player my old demos have ceased to functions so I've updated the page with some new demos.
Demos
Demos
Wednesday, 28 May 2014
Unity 4.5 fix
Looks like there is a bug with unity 4.5 and include files a patch has been submitted.
To fix it yourself modify
VolumeLight.shader line 74
from
#include "/../VLightHelper.cginc"
to
#include "../VLightHelper.cginc"
VolumeLightPoint.shader line 56
from
#include "/../VLightHelperPoint.cginc"
to
#include "../VLightHelperPoint.cginc"
Sunday, 25 May 2014
V-Lights 24 Hour Sale
V-Lights is on sale for 24 hours today. If you have any problems integrating v-lights into your game please contact me at brianvlights at gmail dot com.
Upcoming features
- Android / iOS support
- Orthographic projected lights
- Raymarched voluemtric litghts.
Upcoming features
- Android / iOS support
- Orthographic projected lights
- Raymarched voluemtric litghts.
Sunday, 29 September 2013
Crash bug and memory leak fix
A new crash bug has been introduced in Unity 4.2. I've resubmitted a new version with a hotfix, once that gets sorted out I will revert the v-lights back to normal. Thanks for everyone's patience. If you have purchased v-lights and are experiencing these bugs please email me at brianvlights at gmail dot com and I can provide you with the patch sooner.
Thursday, 25 July 2013
1.1.13 V-Lights coming out soon.
IF UPGRADING PLEASE REMOVE THE OLD VOLUMELIGHTEDITOR.CS SCRIPT OR YOU WILL GET A COMPILER ERROR.
Updates
25/7/2013
-Cleaned up the material properties.
-All shaders now use a version 2 of the shader.
-This should automatically switch if you are upgrading.
-Fixed some null reference exceptions when upgrading.
-Fixed deferred rendering flag again:(
18/7/2013 This is a major update so I suggest backing up your project before upgrading.
-Option to turn off wireframe
-Improved blur using horizontal/vertical guassian blur. Blur steps are now in texel sizes
-Gave option to only use blur and not interleaved sampling
-Removed manual depth buffer
-All shaders are now only 2.0
-Cleaned up vlight editor
-All parameters except texture settings are done on the script
-Multi-editing is supported. Light manager editor is deprecated
-Lights can now be prefabs
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