Friday, 12 June 2015


1.2.0 has been released with numerous improvements.


  • New volumetric area added. With distance field shapes and 3D texture support.
  • Light falloff and colour can now be adjusted with gradients and curves.
  • Shadow maps can now be baked to improve performance.
  • Complete redo of editor using property drawers
  • Dithered sampling to improve quality without post effects.

Volumetric areas. Create smoke and clouds and fly through them.

Adjust light falloff and colours using curves to create fantastic looking lights. In addition to that falloff curves improve performance.


Smooth out lights using random dithered sampling.

Upcoming 1.2.1 and future features

- World Space Noise
- Orthographic light sources. Think of windows emitting volumetric light.
- Bilateral filtering to improve edges when blurring

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